Basic Mechanics

The basic task resolution mechanics are fairly simple. You have a number of dice (d10s in the basic system) or bonuses (to be paired with 2d10 in the Unleashed system) equal to your rating in your primary statistics (you can choose to use either the more traditional Attributes or you may use Attitudes, which are based on the codes of the Jedi & Sith; both simply give the player their dice or bonuses). These statistics range from 1-10. The base difficulty for all tasks is 10. This doesn't apply to simple things like chewing spice or simply surfing the Holonet for the latest vids, but if you were trying to hack the Holonet, or dodge blaster fire, or elude an Imperial pursuit through an asteroid field, then yes, the base difficulty would begin at 10. This should be a good litmus test for Gamemasters to know when to have players role dice. Each Rank you have in your Proficiencies subtracts one from this base difficulty. So if you have 4 ranks in Piloting, you need to roll a 6 or better to succeed at a piloting task. In the basic system, Proficiencies run 1-5; in the Unleashed system they run 1-10.

Possible permutations:
 * A possible Force trait that would have both a permanent rating and an expendable pool; when you spent a point from the resource pool, you could use the rating as either extra dice/bonuses or as an additional reduction in difficulty. These could be mixed and matched interchangeably: so if you had a rating of 4 in your Force trait, you could add 4 dice to your roll, subtract an additional 4 from your difficulty (so you now only need to roll a 2 or better) or you could split it and roll two extra dice and subtract two more from your difficulty.

Wiki Contents
Basic Traits

Character Creation

Species

Origins

Spheres

Proficiencies

Advantages

The Force

Gear & Vehicles

Destiny Mechanics

Conflict Resolution