The Destiny Engine SWRPG Wiki

Welcome to the The Destiny Engine Star Wars Roleplaying Game Wiki!
Welcome to this custom Star Wars RPG project. =A Custom Star Wars Roleplaying Game=

With no official Star Wars game on the horizon, the most recent edition rapidly becoming difficult to find, and a general dissatisfaction with most of the games that are out there, I decided to write up my own. Clearly it won't please everyone, but I'm really only trying to please myself and my regular crew. If other people dig it, cool. If not, meh.

I guess I should state some design goals.

Design Goals

 * 1) A system that emulates the source material - I love Saga Edition, but it does a few things I'm unhappy with, notably in the way it restricts force powers, and some of the force abilities not adhering to canon. Not that I want to be a total canon-slave, but if Luke had had access to Sever Force, he could have PWNed both Vader and Palpatine. We only see this talent used once, ever, in the source material, and it permanently (or so we think) ends the connection Ulic Quel Dromma has with the Force, and I would say that was Naomi Sunrider's Destiny to do so, as it is only that action that causes him to reflect upon his actions and eventually redeem himself.
 * 2) A system without classes or levels - I miss the freedom of the original West End Games d6 system allowing me to play a bounty hunter from the beginning. I prefer the freedom to build my character concept the way I see it, not following a straightjacket of rules or having to sacrifice things I want until much later or ever in order to play at all.
 * 3) If I want to turn the volume up to eleven, I can - Yes, I know it contradicts the first goal to some degree, but if it is an additive system, I think it can work. I want to be able to play at the level seen in the Star Wars: The Old Republic videos, or The Force Unleashed, or the Clone Wars miniseries. Star Wars as seen through the lens of wuxia flicks and the Wachowski brothers.
 * 4) Fun to play - Needs no explanation.
 * 5) Not dependent on who currently has the license - I humbly submit that to a lesser degree, Star Wars has entered into the domain of public domain before the owner's demise due to its ubiquity in the realm of popular culture and the collective consciousness. Yes, Lucas' lawyers can make people cease and desist in many instances, but this largely has to do with people stepping on George's toes and using the copyrighted images and such. George Loves fan homages. This project is homage. I am also not trying to make any money off of this. This project has nothing to do with Simplexity or Cardiac Press, other than the fact that I am working on it. Eventually someone else will purchase the license, if someone doesn't have it already. If it's good. I'll buy it. If it sucks worse than the original d20 version Wizards put out, then hey! We can still play this!
 * 6) Easy to hack - It happens. I miss someone's favorite species, or a new comic or console game comes out and I don't get it, or someone wants to create custom material for their campaign. The rules need to be simple enough to be easy to add new stuff. Hopefully, I can meet this goal.
 * 7) Parity if not balance - After a great deal of thought, I decided to add this design goal: game balance between Force-users and other characters. This isn't to say that there will be, should be, or even can be 100% absolute balance between them. But the people playing a non-Force wielding character needs to feel just as relevant and cool as the Jumping Jedi Badass. I think I'm going to do this by emphasizing the freedom of choice non-Force users have, as well as giving them additional Proficiencies and Advantages at character creation, as well as making sure Force abilities aren't so cheap they skyrocket through the roof. this probably falls under the Fun to Play goal, but I wanted to explicitly point it out.

With all that in mind, let's get started.

Wiki Contents
Basic Mechanics

Basic Traits

Character Creation

Species

Origins

Spheres

Proficiencies

Advantages

The Force

Gear & Vehicles

Destiny Mechanics

Conflict Resolution

Version History

 * Version 0.3.2: Added five new Proficiencies to make up for missing elements.


 * Version 0.3.1: Added a new Design Goal, edited text, tried to fix layout issue; finalized Attributes and Attitudes in Base Traits.====
 * Version 0.3: Revised Game Statistics to base traits and altered the contents, as well as revising Origins, Spheres, and Proficiencies.
 * Version 0.2.1: Added 3 Species, added some rules notes to Game Statistics.
 * Version 0.2: Created the following pages - Species, Origins, Spheres, Advantages, Conflict Resolution, Force Abilities, as well as Gear & Vehicles.
 * Version 0.1: Created the wiki, added the initial pages, Home, Basic Mechanics, Game Statistics, & Proficiencies, and entered the initial information on them.

=Special Thanks= The following people have contributed to the formation of the ideas in this project in some manner. Much appreciation, folks.

Tyroanvar of RPG.Net - My Cheerleader and #1 critic. Contributed his opinion repeatedly, and it was appreciated every time. And frankly, it was a thread he started in regards to another SW fan game that lit a serious fire under my prodigious posterior.

The Storyteller of RPG.Net

Callan, S. from The Forge

King of Pain of RPG.Net

Deathstalker of RPG.Net

CelticMutt of RPG.Net

Mediapig of RPG.Net

EldtrichFire of RPG.Net

AusJeb of RPG.Net

Slickpuppy of RPG.Net

dmjalund of RPG.Net

Broussoeau of RPG.Net

Redfield of RPG.Net

xlx VeX xlx of RPG.Net

CrackedMan_SAH of RPG.Net

King of Old School of RPG.Net

Whitewings of RPG.Net

Treblig of RPG.Net

SoupViking of RPG.Net

freeclint of RPG.Net

The Other Guy of RPG.Net