Character Creation

You should review Basic Mechanics and Base traits before starting character creation. Once you have familiarized yourself with the basic tenants of how The Destiny engine works, and have given some thought to a character concept, we can make a character.

The Destiny Engine makes creating a character for a Star Wars campaign simple, no matter which Era you choose to play in, as even if a particular Species isn't available for play in a particular time period, the overall structure of the game doesn't change. Yo do need to know if your GM plans on running a basic or Unleashed game, however, and whether you are going to use Attributes, or the Attitudes mechanics. Once those two pieces of information are obtained, you can proceed with the steps of character creation.


 * 1) Choose whether or not if your character is Force Sensitive - First and foremost, you need to decide if you want to sling Force powers around or if you would rather not bother with scrutinizing your character's behavior so closely. Force Sensitive characters begin with an additional point to allocate on their Force-alignment Dial and can purchase Force abilities with their allotment of character customization points. Players who choose to forgo access to Force abilities get two additional Advantages to help them reinforce their role in the party.
 * 2) Choose a Species- There are 20 species to choose from, though as mentioned before, some, like the Chiss and the Ewoks are only available during certain Eras. Your GM will let you know if any of the Species are restricted. Your species will give you your base Attributes or Attitudes, a few points in culturally common Proficiencies, and any Gear that may be ubiquitous amongst your people, such as Wookies and their traditional Bowcasters. Record these stats on your sheet, then proceed to the next step.
 * 3) Choose your Origin - You now pick one of the 10 possible Origins, which determines (in a general fashion) where you come from, or any special circumstances that proceeded your adventuring career. Origins give you a few more points towards your Attributes/Attitudes, as well as giving you some Proficiencies common to your Origin's circumstances, and a few pieces of Gear; note that some Origins, such as Clone, are special cases in that additional equipment provided, if any, is determined by the GM after taking your character's background as well as his or her own thoughts on the matter into consideration. In some cases, the GM may decide to provide you with no additional starting Gear or Credits; you should be aware of this possibility when choosing your Origin.
 * 4) Choose a Sphere - Your Sphere is very important as it is where the bulk of your Proficiencies and Gear come from. These stat bumps will form the majority of the base of your character starting out, so make sure you pick the Sphere that comes closest to matching your character concept. In some cases you may gain a few additional points to apply towards your Attributes/Attitudes, but the bulk of points you will be recording will be for Proficiencies.
 * 5) Choose Languages - All characters start with two languages; it is highly recommended that one of them be Basic or another trade tongue, like Bocce or Huttese. Not every character concept is going to be so accommodating, however. If you desire to know more languages, you should take the Linguist Advantage.
 * 6) Choose Advantages - Every character starts with two Advantages. You may purchase more at character creation with your allotment of customization points. Remember, too, that if you made a non-Force-Sensitive character, you receive two additional Advantages for free.
 * 7) Spend Character Customization points - You now receive a small pool of points to help you round out your character concept; however, don't fret too much if your starting character doesn't quiet match the vision in your head, as your character will improve with time. That said, as with the characters in the films, comics, books, and videogames, your character options have been designed to allow you to play a competent character from the beginning. A few notes on spending limits: No Proficiency can start higher than than 4. You may not purchase more than one additional Advantage, nor may you advance your Force alignment more than one additional point. This is to prevent hyper-specialization and give your character room to grow.
 * 8) Record Starting Gear & Vehicles (if Purchased) - Now that your character is customized, you will want to record any specialized Gear or equipment, such as a custom blaster or ship you may have purchased access to with Advantages.
 * 9) Record any Derived Values - Now that your Force alignment is finalized, use the chart to find your starting pool of Force Points, record 1 Destiny Point in the field for Destiny mechanics on your sheet, and [insert health/stress mechanic here]. Once this is done, you're ready to play Star Wars! *Cues Music*

Wiki Contents
Basic Mechanics

Basic Traits

Species

Origins

Spheres

Proficiencies

Advantages

The Force

Gear & Vehicles

Destiny Mechanics

Conflict Resolution