Spheres

A combination of lifestyle, realm of experience, vocation and calling, your Sphere, along with your Origin, determines your starting traits. These are some of the more generalized forms of the iconic Star Wars characters, covered by more specific rules elsewhere.


 * Agent/Assassin/Spy
 * Archaic/Tribal Warrior
 * Augmented/Mechanized
 * Brash Pilot/Fresh Recruit
 * Beast Tamer/Nature's Child/Nerf Herder
 * Bounty Hunter/Security Officer
 * Data Slicer/Information Broker
 * Diplomat/Noble/Performer/Senator
 * Engineer/Saboteur
 * Explorer/Scout
 * Freight Hauler/Ship Captain/Space Hand
 * Force Warrior/ Mystical Martial Artist
 * Gambler/Scoundrel
 * Gladiator/Martial Artist/Pit Fighter
 * Healer/Medic
 * Jedi/Sith
 * Pirate/Privateer/Smuggler
 * Researcher/Scientist
 * Shaman/Sorcerer/Student of the Force
 * Soldier/Hired Thug

Primary rules here are going to be a minor bump to your characteristics, and a major bump to proficiencies, with some basic starting gear. The major exception will be Augmented/Mechanized, which will provide utilitarian benefits, and the two force capable spheres which shall provide esoteric benefits.

Wiki Contents
Basic Mechanics

Basic Traits

Character Creation

Species

Origins

Proficiencies

Advantages

The Force

Gear & Vehicles

Destiny Mechanics

Conflict Resolution