Species

I'm not looking to cram every Star Wars species in the known galaxy into these rules, only the ones I feel people want to play on a regular basis. These are the species I've decided to include so far.

Your Species determines your starting Base Traits. Every Species gets 10 points to distribute between these traits, as well as 10 points to place in common Proficiencies. This makes adding new Species easy. Special qualities a Species posses, such as Low-light vision, should be made into an Advantage, and counts as one of your starting Advantages.

Bothans - [Attributes: 2 Presence | Wits 1, 1 Reflexes | Intellect 1, 0 Build | Agility 2, 1 Tenacity | Conviction 2 OR Attitudes: 2 Passion | Quiescence 1, 1 Vigor | Reflection 1, 0 Aggression | Serenity 2, 1 Freedom | Harmony 2; Proficiencies: go here]

Chiss -

Duros -

Gamorreans -

Humans - [Attributes: 1 in each OR Attitudes: 1 in each; Proficiencies: Athletics 1, Awareness 1, Firearms 1, Hand-to-Hand 1, Melee 1, Rapport 1, Subterfuge 1, Any 1 ]

Kel Dor -

Miraluka -

Mirialans - were very flexible and agile, making them fast and formidable foes.

Mon Calamari -

Nagai -

Neti -Sentient Plant species that can shape shift to somewhat human-like form. [Attributes: Force sensitive 2| Intellect 2 |  reflexes 1 |  wits 1 | agility 1 | build 0 | tenacity 1 | conviction 1 | passion 0 | Quiesence 1 | Vigor 1 | Reflection 2 | aggression 0 | Serenity 2 | freedom 1 | Harmony 2 |

Quarren -

Rattataki - warlike race that discovers new ways to kill its own.

Rodians -

Sith Purebloods -

Sullustans -

Trandoshan -

Twi'leks -

Wookies -

Zabrak -

Zeltron -

Wiki Contents
Basic Mechanics

Basic Traits

Character Creation

Origins

Spheres

Proficiencies

Advantages

The Force

Gear & Vehicles

Destiny Mechanics

Conflict Resolution

I am also going to include basic templates for developing near-human species/human race variants and Droids.

I don't have any actual rules for them at the moment, but I do have a few ideas about what they might entail.
 * Stat bonuses: I want to borrow an Idea from D&D 4th edition, and eliminate statistical penalties. Every race will instead receive bonuses based on their known strengths. They will probably also receive a bump to a skill or two as well. Not entirely sure yet what to do about any particular special abilities a given species might have yet, but that's why this is a work in progress. Special traits possesed by a Species will be recorded as an Advantage.
 * I want to keep these rules simple so others can bring in other races; I'm invariably going to leave out someone's favorite species, so I need to make this an easy system to hack. I think at least for know, what I have should work.
 * The main rules bits I see here is a a bump to several stats as well as a few skills the species excel at. I want to keep these bonuses low; just enough to color their experience but not enough to make it to where you have to play one in order to be a viable character. I want Origin and Sphere to be the primary means of defining your character.